![]() Barring that, there was always the option to viciously rip your opponent to pieces with your bare hands. Based on timing, positioning and momentum, you could slide into foes, dive kick, stab, parry, disarm, deflect, and toss your sword. Ludicrously simple on its surface, the depth came from a multitude of context-sensitive movesets. Messhof's two-player competitive fencing game shaved the one vs one fighting game to its core with only two buttons (jump and attack) and a single game mode wherein each player ran towards their goal on opposite ends of a seven-stage scrolling arena. The original Nidhogg was a great example of minimalist elegance. It's not revolutionary, but it's the best Nidhogg has ever been. An already sterling fighter gets a new coat of paint and a few new tricks.
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